I'm proud to present my final project for the mentorship term completed at Think Tank Online. The environment was created in Unreal Engine 5 over a 4 month period and is based on the following concept art created by Huihui Chen: https://www.artstation.com/artwork/RnEOXW
Other than the images used in the posters, I was responsible for creating everything in this scene. This project allowed me to experiment with using several different workflows and techniques to recreate the concept. Except for the tarps, foliage, and boxes, all assets were created using a midpoly workflow which helped to speed up the modeling phase and allowed for quick iterations as needed.
Special thanks to my mentor, Kacper Niepokólczycki, for his all his guidance and knowledge over the past few months which pushed me to complete this project. https://www.artstation.com/kacperniepoklczycki
Render Passes
Progress Shots
Decal Atlas Shader Demo
Tram Texture Breakdown
Vertex Paint Demo for the ground