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Shrine Over Water

I'm excited to share the environment I worked on during my Advanced Term at Think Tank Training Centre. This was my first time creating a real-time environment and there were a lot of challenges, but I was able to learn so much throughout the project. I focused on creating modular assets to create all the architecture. I also had the chance to delve into creating foliage and trees as well as creating tileables through Designer. The bark material is from Megascans. Other than that, I am responsible for all other assets and materials.

The environment is based on the lovely concept created by Asen Liy, titled "Songs of Time 8":https://asenliy.artstation.com/projects/PGOg3
https://www.artstation.com/asenliy

I'd like to thank my supervisor, Jason Gullion, for his guidance and my classmates for all their support throughout the whole term. I look forward to learning much more during my mentorship term! https://www.artstation.com/jasongullion

UE Video Render

Key Shot

Key Shot

Unlit / Roughness / Normal / Lighting

Concept Comparison

Concept Comparison

Modular Assets

Modular Assets

Props

Props

Speedtree Trees

Speedtree Trees

Foliage and Foliage Atlas

Foliage and Foliage Atlas

Concrete Material Breakdown

Tileables

Tileables

Roof Tile (Hiwadabuki) Designer Graph

Roof Tile (Hiwadabuki) Designer Graph

Duckweed and Designer Graph

Duckweed and Designer Graph